The game uses two boards. The Main Board is the map of Hogwarts castle and grounds where all pawns move. The Side Board sits above it and holds the Dark Arts Path, the Hogwarts Loyalty Track and the shared cards. Knowing where things are saves whole turns, because most good plans are routes.
The 7 × 7 grid
Letters A to G run from west to east along the top and bottom edges, numbers 1 to 7 from north to south along the sides. Every Location Card names one square, for example Hagrid's Hut is F6 and Gryffindor Tower is D6. The castle fills the middle of the board, the lake lies in the north-east and the Forbidden Forest in the east and south-east.
| A | B | C | D | E | F | G | |
|---|---|---|---|---|---|---|---|
| 1 | GroundsShield space | Herbology GreenhousesDeployment | Plant Nursery, Fly Off Point | Snape's Stores | The White Tomb (island) | Lake, tower stair | Lake |
| 2 | Grounds | History of MagicCard Draw | Potions, Trophy Room, Long GalleryPotions + Items tokens | Slytherin Common Room | North-east courtyardPlay Again | Battlement stair | Lake towerShield space |
| 3 | Octagonal greenhouse | Charms classroom, Charms CorridorCharms + Herbology tokens | Inner courtyard, Astronomy Tower, Staff RoomProtected Area | Corridor, Fly Off Point, pools | Courtyard | Castle wall | Lake shore |
| 4 | West edgeDeployment | Restricted Section, Charms Corridor exit | Corridors | Defence Against the Dark Arts classroom | Dumbledore's Office | Great HallStart, Protected Area | Between lake and forestDeployment |
| 5 | West edgeShield space | Transfiguration, Flying Lessons lawnTransfiguration token | Library | DADA classroomDADA token | Quad, Room of Requirement slot | Forest edge | Forbidden Forest |
| 6 | West ruin (red passage) | Covered bridge | Whomping Willow (red passage) | Gryffindor Towersmall Protected Area nearby | Study of Ancient Runes | Hagrid's HutProtected Area | Forbidden Forest |
| 7 | South-west cornerShield space | Bridge house, pond | Protective Spell ringShield spaceDeployment | Grounds | Clocktower CourtyardCreatures token (east edge) | Forest edge | ForestShield space |
Defence Shield Spaces
Six spaces near the edges of the board: A1, A5 and A7 on the west side, C7 in the south inside a Protective Spell ring, G2 on a tower over the lake and G7 in the Forbidden Forest. The six shields are shuffled onto them at setup, so the Detector shields and the D.A. Coin shields sit somewhere new every game. Several of them are behind obstacles: the lake tower needs a Locked Door and then a Protective Spell, and the C7 shield is fenced in by a Protective Spell.
Deployment Spaces
The four spaces with a Dark Mask, all in the grounds: north of the greenhouses (B1), on the west edge (A4), between the lake and the forest (G4) and by the pond in the south (C7). This is where Dark Arts Pawns enter the board, so the outer grounds are the most dangerous part of the map early in the game.
Protected Areas
Four spaces with a blue shield icon, where Dark Arts Pawns can never go: the Great Hall (F4), the Astronomy Tower (C3), Hagrid's Hut (F6) and a small building on the walkway south of the Defence Against the Dark Arts classroom (around D5 and D6). Because the Great Hall is one of them, students start safe and bumped pawns return to safety, but nobody can Learn on the first turn.
Hogwarts Token rooms
Other key places
Secret Passageways
Three pairs, for students only and only with a card that allows them, such as The Marauder's Map. Each move through a passage costs one movement point.
- Blue: from inside the Restricted Section (B5) to the grounds just south of it.
- Red: from the Whomping Willow (C6) to the ruin on the west edge (A6).
- Green: starts at the north wall of the Herbology Greenhouses.
The Side Board
The top row holds the Parchment Scrolls, the House Player Location Deck, the Library Book Deck with two books face up and the Dark Arts Player Location Deck. The middle row is the card market: the House Acquire Deck, the Advanced Acquire Row and the Acquire Row. Cards slide to the right and new cards enter on the left. The Hogwarts Loyalty Track runs along the bottom.
The Dark Arts Path, space by space
| Spaces | Zone | What is there |
|---|---|---|
| 0 | White | Start: the Dark Arts Marker begins here (top-left corner) |
| 4 and 8 | White | Event spaces. The Giant must be taken by space 8 |
| 13 | Orange | First orange space and an event space: orange card effects unlock |
| 17 and 21 | Orange | Event spaces. The Acromantula must be taken by space 21 |
| 22 | Red | First red space: red card effects unlock |
| 25 | Red | First red event: take the Dementor here and 3 pawns are needed |
| 29 | Red | Second red event: 2 pawns needed |
| 32 | Red | Last space and third red event: Dementor and location are mandatory, 1 pawn is enough, no more Replenish |
From the start the marker needs about 25 steps to reach the first red event, 29 for the second and 32 for the end. Every student Replenish is one step, which is why the number of Replenish actions decides how long a game lasts.
The Hogwarts Loyalty Track
Seven arches numbered I to VII. Each house's fourth pawn starts on I. The Dark Detector waits between IV and V. Space V is marked "access Room of Requirement" and space VII "drop back one space and draw a card", the rule for a player who is pushed off the top space. Full rules on the how to play page.