Cards, Icons and Card Lists

Every card part, icon, token and card list in the game.

The game has 153 cards: four identical House starter decks, a 42-card House Acquire Deck, 11 Library Book Cards, 21 House Location Cards, the Dark Arts starter and Acquire decks, 4 Dark Arts Location Cards, 15 Event Cards and 5 Player Aid Cards. Once you can read a card at a glance, turns go twice as fast.

Reading a card

Card anatomy schematic Two simplified cards with numbered parts: movement value, second movement value, type icon or zone colour, illustration, name, effect box with optional reactive lightning bolt, and narrative text. HOUSE PLAYER CARD DARK ARTS CARD 3 3 CARD NAME 4 CARD NAME 1 2 3 4 5 6 7 1 8 5 6
House Player cards (left) and Dark Arts cards (right) share most parts.
  1. Movement value. The diamond in the top corner: how many spaces you may move one pawn. You may move fewer.
  2. Second movement value. Cards like 3 + 3 move two pawns (3 each) or one pawn using both values (6). No other split.
  3. Card type. One of the seven types. It matters for Hogwarts Tokens: the extra Explore must use a card of the token's type.
  4. Illustration. Atmosphere only.
  5. Card name. Spells, potions, creatures and objects from the films.
  6. Effect box. What the card does besides moving. A lightning bolt marks a Reactive Effect, usable outside your turn when its condition is met.
  7. Narrative text. A line of story with no game effect.
  8. Zone colour (Dark Arts cards). White, orange or red. The effect works only once the Dark Arts Marker has reached that zone; until then the card still moves your pawns.

Three kinds of movement value

Movement pointsA number: move up to that many spaces.
Move to a Fly Off PointThe wing symbol: place the pawn on any Fly Off Point.
Move to a specified locationThe card names a place, for example the Clocktower Courtyard, and the pawn goes straight there.

Location Cards

Location Cards have the same layout on both sides of the game: the back of the card, the grid coordinates of the Main Board square, a small map of that area, the location name and a close-up detail of the place.

House Player Location Cards (21)You keep three, hidden in your hand. Pawns in two of the three places at the same time earn a Parchment Scroll. Examples: Gryffindor Tower (D6), Hagrid's Hut (F6), Dumbledore's Office (E4), Long Gallery (C2), Staff Room (C3), Astronomy Tower, Charms classroom, Trophy Room, Plant Nursery, Library.
Dark Arts Player Location Cards (4)Drawn when the Dementor is taken, or on the last space of the Path. One example from the rulebook is The White Tomb, the island in the lake.

Find the square from the coordinates first, then the named space inside it. The board guide lists what is in every square.

The starter decks

Starter cards carry a banner in the top corner, so they never get mixed into the Acquire decks.

House Player starter deck (same for every house)

One card of every type. Four of them are your keys to the four obstacle types.

CardMoveTypeEffect
Alohomora3CharmsYour pawn may pass Locked Doors
Partis Temporus3Defence Against the Dark ArtsYour pawn may pass Protective Spells
Strengthening Solution3PotionsYour pawn may pass Physical Objects
Gillyweed3HerbologyYour pawn may cross Water
School Broomstick2Hogwarts Items & ArtefactsFly from one Fly Off Point to any other
Trevor4Magical Creatures & BeingsNone
Explore2 + 2Transfiguration & Spell CastingNone

Total: 22 movement points per cycle through the deck.

Dark Arts Player starter deck

All seven are white-zone cards, so their effects work from the first turn.

CardMoveEffect
Conspire3Draw 1, discard 1 and deploy 1 pawn
Conspire4None
Nimbus 20012Fly from one Fly Off Point to any other
Gathering Dark Forces3 + 3None
Gathering Dark Forces2 + 2None
Legilimency4None
Legilimency5None

Total: 28 movement points, more than the students' 22. The Dark side starts faster and gets its tricks later, as its zones unlock.

The seven card types and Hogwarts Tokens

Every House card belongs to one type, and each type has a Hogwarts Token in a matching room. Return the token to play an extra Explore with a card of that type.

TypeStarter cardToken room
CharmsAlohomoraCharms classroom (B3)
Defence Against the Dark ArtsPartis TemporusDADA classroom (D5)
PotionsStrengthening SolutionPotions classroom (C2)
HerbologyGillyweedBy the greenhouses (A3 and B3)
Hogwarts Items & ArtefactsSchool BroomstickTrophy Room (C2)
Magical Creatures & BeingsTrevorGrounds east of the Clocktower Courtyard (E7)
Transfiguration & Spell CastingExploreTransfiguration classroom (B5)

All 11 Library Book Cards

Each book is one of the three items for a Defence Shield, and its effect happens the moment you take it. Two lie face up next to the Library deck.

BookEffect when taken
A Beginner's Guide to TransfigurationSwap one of your pawns with any other pawn
A History of MagicDiscard any number of cards, then draw back up to 3
Magical Water Plants of the Highland LochsTake an Explore action
Moste Potente PotionsTake a card from the Acquire Row for free, onto your draw deck
A Defence Against the Dark Arts textbookTake a Replenish action without moving the Dark Arts Marker
Dark Arts Defence: Basics for BeginnersMove any pawn up to 4 spaces
Hogwarts: A HistoryDraw 2 cards
The Dark Forces: A Guide to Self-ProtectionPut the top card of the Acquire Deck into your hand
Advanced Potion-MakingSwap one of your pawns with another House Player's pawn, or draw 1 card
Extreme IncantationsTake any available Hogwarts Token
Fantastic Beasts and Where to Find ThemMove 3 spaces up the Hogwarts Loyalty Track

House cards you will meet

The House Acquire Deck has 42 cards. These appear in MinaLima's videos and previews.

CardMoveTypeEffect
Finite Incantatem4Transfiguration & Spell CastingDraw 1; may pass Protective Spells
Wingardium Leviosa4CharmsDraw 1; may pass Physical Objects
Accio4CharmsPut any card from your discard pile on top of your draw deck
Lumos4Charms, reactiveDraw 1; if an event or Dark card makes you discard it, draw 2
Point MespecialCharmsReveal a Location Card and move a pawn there, or move a pawn up to 4
Expelliarmus2 + 2Defence Against the Dark ArtsThe Dark Arts Player discards a card at random
The Marauder's Map3 + 3Hogwarts Items & ArtefactsUse any Secret Passageway
FireboltspecialHogwarts Items & ArtefactsMove a pawn to a Fly Off Point
Wit-Sharpening Potion3PotionsDiscard 1, then draw 2
Baby Mandrake3HerbologyEnd on a Dark pawn to stun and push it without being stunned yourself
Centaur4Magical Creatures & Beings, reactiveWhen you are bumped: cancel the bump, stun the Dark pawn and push it away
Grawp5Magical Creatures & BeingsDiscard 1 to move 2 spaces up the Loyalty Track
Hippogriff3Magical Creatures & BeingsDiscard 1 to place a pawn on any Fly Off Point
KreacherspecialMagical Creatures & BeingsMove a pawn next to one of your other pawns
Incendio2Transfiguration & Spell CastingDiscard 1 to move any pawn up to 3; stun a Dark pawn without being stunned

Dark Arts cards you will meet

The Dark Arts Acquire Deck has 20 cards. The bump reward is how they reach the Dark Arts Player's deck.

CardMoveZoneEffect
Apparition4WhiteDraw 1 and deploy up to 2 pawns
Boggart4WhiteThe player or players highest on the Loyalty Track discard a card at random
Petrificus Totalus4WhiteEnd on a House pawn to stun it and push it away instead of bumping
Summoned to the Staff RoomspecialWhiteMove one of your pawns to the Staff Room
Morsmordre4OrangeEvery House Player discards a card at random
Crucio4RedWhen your pawn bumps a House pawn, that player discards 2 cards
Confundo6RedOne House Player skips their next turn, another discards a card at random

Event Cards

Five per colour. The House part is resolved first by every student, then the Dark Arts Player uses the Dark part or takes the zone's Progress Token. A few white events help the students; the orange and red ones get harsher.

EventZoneHouse PlayersDark Arts Player
A Gathering StormWhiteEach stuns one of their own pawnsRemove a card from hand or discard pile from the game, or take the Giant
Death Eaters' AttackOrangeEach moves back 2 on the Loyalty TrackAdvance 1 on the Dark Arts Path, or take the Acromantula
The BreachOrangeEach moves the top 2 cards of their draw deck to the discard pileTake a card from the discard pile back into hand, or take the Acromantula
He Who Must Not Be NamedRedEach reveals a Defence Against the Dark Arts card, or shows their hand and loses a card of the Dark Arts Player's choiceGain a House Marker, draw 1 and stun a House pawn, or take the Dementor
Darkest HourRedEveryone except the Dark Detector holder discards 2Look at 4 Acquire cards, keep 2, or take the Dementor

Icon reference

Items for a Defence Shield

Library Book CardFrom the Library. One at a time.
Parchment ScrollFrom two Location Cards. Two per game.
Dark DetectorLoyalty Track leader at space V or higher.
D.A. CoinFrom the open Room of Requirement.
Defence ShieldBook + scroll + Detector, or book + scroll + coin.

Bonus spaces and actions

Acquire a cardFree Acquire Row or deck card, or discard 1 for an Advanced card and a Loyalty step.
Draw a cardDraw one card; the Dark Arts Marker does not move.
Play againTake another turn.
Dark Detector spaceEnd a move here to climb one Loyalty step.
LibraryTake a Library Book Card.

Map symbols

Protected AreaBlue shield with a star. Dark pawns can never enter.
Fly Off PointWings; one version inside the castle, one outside.
Dark Arts Deployment LocationDark Mask. Dark pawns enter here.
Secret PassagewayBlue, green or red door. On cards, an "any" symbol allows every passage.
Special movementFootprints: the card moves a pawn to a named place.
Reactive EffectLightning bolt: usable outside your turn.

Obstacles

Locked DoorsPass with Alohomora or another card that opens doors.
Protective SpellsPass with Partis Temporus, Finite Incantatem and similar cards.
Physical ObjectsPass with Strengthening Solution, Wingardium Leviosa and similar cards.
WaterCross with Gillyweed or by flying.
Castle wallsNot an obstacle type: nobody passes them.

Dark Arts Path zones

White zoneEffects unlocked from the start. Giant token.
Orange zoneUnlocks on its first space. Acromantula token.
Red zoneUnlocks on its first space. Dementor token.

Looking for a term? See the full glossary.