Monopoly Harry Potter

Hasbro's 2024 edition: what changes from classic Monopoly, the full rules and how the game ends.

Monopoly Harry Potter, subtitled "A Magical Adventure at Hogwarts", came out from Hasbro in 2024 as the first official Harry Potter edition of Monopoly. You play Hogwarts students sorted into houses. Instead of streets you buy places in the castle and in Hogsmeade, you pay with house points instead of money, and the game has a real ending: as soon as every property has an owner, the player with the most house points wins.

Monopoly Harry PotterHasbro, 2024
  • 2 to 6 players
  • Ages 8+
2 to 6Players
8+Age
300House points to start
28Properties to explore

What is different from classic Monopoly

The board has the classic 40 spaces and the corners are unchanged. Almost everything else is new or scaled down.

Classic MonopolyMonopoly Harry Potter
Money1,500 each300 house points each
BankerBankerThe Prefect, with a Prefect badge
Passing GO20020
Streets22 streets in 8 colour sets22 Hogwarts and Hogsmeade locations in 8 colour sets, priced 10 to 50
Stations4 stations4 house common rooms, free for players of that house
Utilities2 utilities2 spells: Lumos and Aguamenti
BuildingUp to 4 houses, then a hotelOne house crest per location
CardsChance and Community Chest32 Owl Post cards, some of them Howlers
Tax spacesIncome Tax and Super TaxFilch (lose 20) and Mrs. Norris (lose 10)
Leaving JailPay 50Pay 10
EndingWhen everyone else is bankruptAs soon as every property is explored

What is in the box

6 golden tokensHippogriff, Knight Bus, Hogwarts Express, Hagrid's Motorbike, Thestral and Firebolt.
Owl and 32 Owl Post cardsA snowy owl figure holds the cards.
28 Title Deeds22 locations, 4 common rooms and 2 spells.
8 House CardsGryffindor, Hufflepuff, Ravenclaw and Slytherin.
44 house crests11 in each house colour. They replace houses and hotels.
88 house point chips48 worth 10 and 40 worth 50. The colour of a chip does not matter.

Setup

  1. Before the first game, snap the owl's stand into its base.
  2. Choose a Prefect. The Prefect runs the Bank, the crests, the Title Deeds and the auctions, and can still play.
  3. Everyone gets 300 house points: five chips of 50 and five of 10.
  4. Shuffle the Owl Post cards, Howlers included, and put them face down in front of the owl.
  5. Everyone is sorted into a house by choosing a House Card.
  6. Pick a token and put it on GO. The highest roll starts, and play passes to the left.

Your turn

1 Roll

Roll both dice.

2 Move

Move clockwise that many spaces.

3 Act

Explore, pay rent, draw an Owl Post card or follow the space.

4 Doubles?

Roll again. Third doubles in a row: straight to Jail.

You may add house crests and make deals at any time, not just on your turn.

Locations, common rooms and spells

Land on a property nobody owns and you either explore it, paying the price on the board, or the Prefect auctions it. Bids start at 10 and go up in steps of 10. If the property belongs to someone else, they have to ask for rent before the next player rolls, or you pay nothing.

Colour setPriceRentFull setWith crestCrest cost
Brown: The Black Lake, The Owlery1010204020
Light blue: Quidditch Pitch, Hagrid's Hut, Forbidden Forest1010204020
Pink: Hogsmeade Station, The Three Broomsticks, Honeydukes2020408040
Orange: Zonko's, Hog's Head, Shrieking Shack2020408040
Red: Hospital Wing, Astronomy Tower, Grand Staircases30306012060
Yellow: Prefects' Bathroom, Library, Great Hall30306012060
Green: Defence Against the Dark Arts Classroom, Herbology Greenhouses, Potions Dungeon40408016080
Dark blue: Room of Requirement, Dumbledore's Office5050100200100

The pattern is easy to remember: rent equals the price, a full colour set doubles it, and a crest makes it four times the price.

Common rooms

Each costs 20. Rent is 10, 20, 40 or 80, depending on how many common rooms the owner has. You never pay rent at your own house's common room, and if nobody owns it yet, you may take it for free.

Spells

Lumos and Aguamenti cost 20 each. To work out the rent, roll the dice: 10 times the higher die if the owner has one spell, 10 times both dice if they have both.

House crests

  • As soon as you own a whole colour set, you may add crests, even outside your turn. Pay the crest cost on the Title Deed.
  • Only one crest per location. There are no hotels and no rule about building evenly.
  • If several players want the last crest, the Prefect auctions it. With none left, nobody can add one until a crest goes back.
  • Crests go back to the Bank for their full cost. Classic Monopoly only refunds half.
  • Before you mortgage or trade a location, return every crest in its colour set.

The rules do not say whether you must use crests in your own house's colour. Agree on it before you start.

Owl Post, Filch and Jail

Owl PostTake the top card, do what it says and put it at the bottom. Cards move you, pay you or cost you points, and some favour or punish one house. Howlers are the nasty ones.
Filch and Mrs. NorrisPay 20 or 10 house points to the Bank.
Free ParkingNothing happens. The rules advise against putting points in the middle.
JailGet out by paying 10, playing a Get Out of Jail Free card, or rolling doubles within three tries. You still collect rent while inside.

How the game ends

The game ends the moment every property on the board has been explored. Players who run out of points before that are still knocked out, as in classic Monopoly.

  1. Every player receives house points from the Bank for each property they own.
  2. A location pays its price, double that if it is part of a full colour set, or its crest rent if it has a crest. Common rooms and spells pay 20.
  3. Add this to the points in hand. The most house points wins.
Example from the rules

A Gryffindor player owns the Gryffindor Common Room (20), the Room of Requirement in a full dark blue set (100) and Dumbledore's Office with a crest (200), and has 50 in chips. Final score: 370.

Tips

  • Crests pay back fast. A crest costs twice the price and earns four times the price, so it has paid for itself after one visit. It also doubles that location's value at the end.
  • Cheap sets are strong. Brown and light blue crests cost only 20 but charge 40.
  • Complete your sets. Every location in a full set counts double at the end, so a trade that completes a set is worth more than its rent.
  • Your common room is free money. Claim it early, since it costs you nothing. The more common rooms you own, the higher the rent: 80 at each one with all four.
  • Auction everything you skip. It brings the end closer and keeps prices honest.

Rules questions

Do I have to use crests in my own house's colour?

The rules don't say. There are 11 crests per house and a rule for auctioning the last one, which suggests own colours only, but many families use any colour. Decide before you play.

Do I have to be on a location to add a crest?

No. Once you own the whole colour set, you can add crests at any time, one per location.

What does my house actually do?

You pay no rent at your own house's common room and may claim it free if nobody owns it. Some Owl Post cards also pay one house more or let you pass a penalty to a player of a named house.

How is spell rent worked out?

Roll the dice. 10 times the higher die if the owner has one spell, 10 times the total if they have both.

When does the game end?

As soon as all 28 properties are explored. Then everyone cashes in their properties and the most house points wins.

Do mortgaged properties count at the end?

The rules don't say. They are still explored, so most groups count them. Agree before you play.

Can two players be in the same house?

Yes. There are eight House Cards for up to six players. Both pay no rent at their common room, but only one can own it.

Is there interest on mortgages?

No. The Title Deeds show the same amount for mortgaging and paying it back.

Do I get house points on Free Parking?

No. Nothing happens there.

Is it worth buying?

For families who already enjoy Monopoly and love Harry Potter, yes. The numbers are smaller and easier for children, the ending stops the game from dragging on for hours, and the owl, the golden tokens and the crests look good on the table. If you don't like Monopoly, this edition won't change your mind: it is still roll and move.

Good

  • A clear ending makes it shorter than classic Monopoly
  • Simple maths with small numbers, good for children
  • Houses, common rooms and Howlers fit the theme
  • Nice components: owl card holder and golden tokens

Not so good

  • Still Monopoly at heart, with plenty of waiting
  • Some rules are unclear, like crest colours
  • Jail and Free Parking keep their classic look
  • Hobby gamers rate it low
Monopoly Harry PotterHasbro, 2024
  • 2 to 6 players
  • Ages 8+